And other cool facts!

It’s always great to see a Kickstarter project come out of (relatively) nowhere and become a success. While people tend to remember thefailures more,A Hat in Timeis one of the few games to reach the other end of a Kickstarter campaign and actually be good. The stars weren’t always aligned for that to happen, though.

Did You Know Gaming has taken a look atA Hat in Timeand one of the more interesting facts uncovered is that the developers were basically volunteers for most of the early stages. People had to take on multiple rolls to get progress moving and the staff weren’t being paid for their efforts. Obviously that changed after the Kickstarter campaign, but things weren’t always looking up.

Article image

The cel-shaded style was also brought on because of its low development cost and for its ability to hide graphical imperfections. Its really funny how such a strong and beautiful art style can overcome limited technology, but just try telling that to publishers moaning about development costs.

I know 2017 has seen a semi-revival of 3D platformers, butYooka-Layleenever looked particularly interesting to me.A Hat in Time, however, looks right up my alley and I’m eager to give it a try. Maybe I should do that right now…

The ghost at the end of the hallway

A Hat in Time– Did You Know Gaming? Feat. Shesez (Boundary Break)[YouTube]

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse