[SephirothX writes a model for personal history blogging: there’s danger, there’s suspense, there’s little brown mushroom people. Who could ask for more? As always, remember to load your own bloggers wanted responses into the Community Blogs and tag them with the “Bloggers Wanted Essay Response” tag, and you may see your blog promoted to the front page. – Kauza]

Everybody knows whatSuper Mario Bros.is: it’s one of the most iconic and memorable games in video game history. Almost anyone who’s a video gamer has likely experienced Mario in some way shape or form and have likely dipped their toes in the original NES classic (and hopefullyDuck Huntalso). Everybody remembers that iconicseven-note jinglethat begins when you begin World 1-1, hell I’d take a safe wager that one of you reading this has it as your ringtone (the coin sound effect is my text message sound at this very moment). Everybody remembers the basic layouts of the game, where power-ups could be found, where those warp pipes were, and how getting a “Game Over” can totally suck the wind out of your sails.

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My first experience withSuper Mario Bros.came when the game was approximately three and a half years old, which was roughly the same age I was at the time. Yes, my first experience with video games came around the same time I could learn to read. I can also say that my first foray into video games was with a game that to this day remains one of the best games of all time. It was also one of the most frustrating times of my youth.

Why frustrating? BecauseSuper Mario Bros.isn’t a game I’d call easy. It was a Mario title that was born before the age where every Mario game became noticeably easier than the previous (an age that began right aroundSuper Mario Worldand for the most part continues to this day with very rare exceptions likeGalaxy 2). In other words, even today,Super Mario Bros.can be tricky at times and to a three-year-old it might as well be fuckingDemon’s Souls. Because of that, I will without shame say that in my younger years I absolutelysuckedat Mario. At almost-age-four my reaction time wasn’t even close to prime and I didn’t exactly feel like memorizing every level of the game, because did you expect me to remember the layout to 8-1 before I entered kindergarten? This caused occasional angry fits from me as I promptly reset my NES and jumped into the more calming world that wasDuck Hunt(which reminds me, how come with the point-and-click ready Wii did nobody ever think of remaking that game?!).

A battle scene in Battlefield 6 Open Beta

My understandable lack of patience at that age led to lots, and I mean lots, of game overs. I became extremely familiar withthat damn jinglethat signified that World 1-1 was your next stop, it was the original “First World Problem”. You know what else I became extremely familiar with?

The first Goomba.

The first Goomba is toSuper Marioas thejump programis toThe Matrix. It’s the first test, the first thing to ask you “are you ready for this shit?” You know how inThe Matrixthey say “Nobody makes the first jump”, right? Well the same rule should really be applied to the Goomba in 1-1 because, c’mon, a lot of you have been foiled by this little bastard (or his jerk cousin inMario 3) at some point in your lives. Hell, that little buttface will catch me off guard sometimes if I’m just dicking around (or drunk).

My friends and I have a saying when we play Mario games, “Nobody dies on the first Goomba!” While we obviously say it in jest, when I sit back and actually think about the saying it almost seems like a subtle reminder that these little squishy bastards can still totally ruin your shit if you get careless around them, because you’ll definitely feel like a moron if you lose a fire-flower at the hands of a lowly Goomba. My friends and I also frequently use this saying because we’ve all been foiled by a Goomba at some point in our Mario-lives, and it’s damn embarrassing losing a life to one. You feel so embarrassed by it that it is likely that Shigeru Miyamoto himself rolled over in his bed and quietly smiled while laughing at you in his sleep.

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My beginnings with video games are tied directly to this legendary first Goomba. He’s the first thing, besides my own recklessness, that poses any sort of threat to you and he also teaches you the most basic function of the Mario franchise – jumping. During all of my youthful attempts to slay King Koopa the first Goomba became both the something I quietly loved to see but at the same time something I hated to see. Seeing him again meant you had returned to a simpler time when the game was being nice to you, yet returning to this simpler time is a harsh reminder of your own failure.

And believe me, my young self faileda lot. In fact, conqueringSuper Mario Bros.gave me the same jubilation that I had when I beatDark Soulslate last year. There was an unrivaled joy, a sort of “king of the world” feeling, that made me feel like I had truly progressed as a gamer. Conquering Mario made me not fear failure anymore, and the first Goomba eventually became nothing but a welcoming sight.

GigabyteMon

When you think about it, the Goomba is really one of the most perfect basic enemies in video game history. While they are still hostile to Mario they will only prove harmful if the player screws up, at the right place & right time they can be ever so annoying, at the right place & right time they can also be ever so helpful, and are great to throw at rookie players who are just learning to play (because imagine how much 1-1 would suck if they threw a Lakitu or Hammer Brother at you instead).

In certain ways I’d say every gamer has a symbolic “First Goomba” in their gaming lives, while it may not be Mario related I’m sure every gamer has that one first foe that imprinted into their mind.

A snap of the upcoming MESA update in PEAK

So here’s to you, iconic first Goomba. Nobody dies on the first Goomba anymore because the first Goomba, or his family, has inevitably claimed one of us in our quest to save the Princess. And while she may not be there when we reach the next castle, we have the comfort of knowing that you’ll be there when we return to our humble beginnings.

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

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Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.