It still has Blowdart Snipers, but at least it runs well

Blighttown was infamous for running poorly in the original release ofDark Souls, so it’s no surprise that fans are eager to see how the dreadful swamp area holds up inDark Souls: Remastered. If it’s good,we’re good. The recentoff-screen Switch footageof Blighttown was a promising start, but today’s analysis of the PlayStation 4 and PS4 Pro versions from Digital Foundry seals the deal.

I had forgotten just how awful the original Blighttown was on Xbox 360, but Digital Foundry does a good job of recapturing what that bewildering experience was like back in 2011. By comparison, the area runs at 60 frames per second inRemasteredon a base PlayStation 4 model.

Article image

“Despite flaunting a new lighting model, ambient occlusion, updated effects, and higher native 1080p resolution, PS4 is still delivering on its 60fps promise in a big way,” writes Digital Foundry.

“Equally,Dark Souls‘ signature problems with 30fps frame-pacing is also resolved thanks to the remastering effect – a new frame is synced with every refresh of the display.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

As for PS4 Pro, which runsRemasteredat 1800p, “there’s no sign of any GPU stress points throughout this area of the game, and the hand you’re dealt is the same: 60fps all the way, bar one solitary, single, unnoticeable frame drop.” Digital Foundry wasn’t able to fully test the game on other platforms yet, but I think it’s safe to say that Blighttown is finally going to be alright. Just one more week to go.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

Article image

GTA V

State of Decay

Article image

Article image

Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.