In the first of what will be a series of developer diaries, the folks behindBodycountcut through the nonsense: this is a game about guns and shooting things with said guns.

They’re calling it a “really intense arcade shooter,” and saying they’re taking it back to the basics. What this means is fewer guns, but more attention to how those guns feel in your hands. You ever fire a gun in real life? It’s a pretty intense experience; the weight and kickback of even the smallest piece leaves an impression. That, along with a whole bunch of stuff exploding, seems to be where they’re going with the first-person shooter.

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Bodycountis out August 26 for PC, PlayStation 3, and Xbox 360. I’m actually about to fire up some preview code to see how these guns feel, so expect more about that next week.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.