Cubedirector Vincenzo Natali dropped some out-of-nowhere awesomeness (the very best kind of awesome) on MTV News recently, saying how he’d “very much like to do aCubegame.”
“When I was writing it with my writing partner, Andre [Bijelic], we were saying to each other, ‘Are we writing a film or are we writing a game?’ ” The fate of this project rests in our industry’s hands, as Natali went on to request that any interested game designers ought to give him a call.
My immediate reaction to this tremendous news was to see ifCubemade it onto Jonathan’s list of 20 horror movies he thought would make for great videogames.It’s not. But it did make the cutthe year before! I concur with his sentiment, as you probably guessed.
One of the major reasons why nearly all film adaptations end up being mediocre at best stems from a lack of proper development time. When you’re racing to get a game out alongside an upcoming movie, quality is going to take a serious hit — there’s no way around it.
ACubegame, on the other hand, could potentially rock our faces off.
Exclusive: ‘CUBE’ Director Desperate To Make Video Game Version, Seeking Designer[MTV Multiplayer]