‘We challenged ourselves every step of the way’
Not even two weeks after launch,Cuphead: The Delicious Last Coursehas topped one million sales across PC, PS4, Xbox One, and Switch,according to Studio MDHR.
Considering the usual adoption rate of DLC and expansions — even for popular, beloved games with a wide reach — that’s great! Admittedly, theCupheadDLC had a long time to simmer, and it’s a continuation of everything that made the original game such a blast.
“This marks an even quicker timeline than it took for the original game to achieve this momentous feat, and we are just beside ourselves with joy and appreciation,” studio director and executive producer Maja Moldenhauer said of the sales milestone. “These words certainly do not encompass how grateful we are, but to the amazingCupheadplayers worldwide we say nonetheless: thank you from the bottom of our hearts.”
“From start to finish,The Delicious Last Coursewas a true labor of love. We challenged ourselves every step of the way to deliver the most ambitious design, animation, and music we had ever created to tell the story of Ms. Chalice, and craft a fitting conclusion to this part of Cuphead and Mugman’s journey.”
One of the year’s best
I didn’t necessarily expect to say this, but halfway through the gaming year,Cuphead: The Delicious Last Courseis one of my favorites, and I don’t foresee it slipping.
It’s been wonderful revisiting this cartoon world — not just with an island of tough new bosses, but also with a new character tofreshen up the original experience. The snappy nail-biting action is a house favorite, and co-op support only sweetens the deal. No matter how many times we were “just one second away!” from beating a boss, we never lost the drive to try again. And, goodness, that final DLC fiend — what a showdown.
Funny enough, I was here five years agosharing the (eerily similar) newsthatCupheadhad sold a million copies shortly after its 2017 release. Props to this team.