All the winners, in no particular order

It feels like no matter what show we go to, it’s always the indie games that end up surprising and impressing us the most. There are just so many unique and ambitious ideas floating around in that community, it’s hard to not come away completely endeared each time. The best part is that there’s no shortage of talent out there, so it seems like a constant wealth of new names making their mark.

That’s the case with everything on display atBitSummit —a convention that was put together with the sole intention of giving indie developers the opportunity to show their games to a Japanese audience. We spent a couple days playing everything we could get our hands on, and, in no particular order, these were the ten games that we loved the most:

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Azure Striker: Gunvolt

Inti Creates calls this a high speed, high action 2D side-scrolling action adventure game. I call it my next obsession. I couldn’t stop playing. I felt bad hogging the only 3DS kit at BitSummit that the game was on, but didn’t feel as bad after hearing that the guy before me had played it five times already.

Inti Creates has given us a wonderful game to hold us over untilMighty No. 9comes out. ButAzure Striker: Gunvoltis so good that it’s really its own main event. This isn’t some appetizer.

John and Molly sitting on the park bench

Nova-111

Nova-111, blends turn-based and real-time action to make for a surprisingly thought-provoking affair.For example, spikes on the ceiling will drop in real-time after the ship flies under them, or some enemies will explode a few seconds after they’re first attacked. A smart player can engage an enemy and lure it to these spike traps, or perfectly time their movements to use an explosion to kill all nearby aliens.Nova-111frequently throws different enemy types and environmental traps into the mix, always keeping the player on their toes, forcing them to play both quick and smart.

Deemo

At first glance, Rayark’sDeemolooks like just another rhythm music game with its cascading bars and beat line, but closer inspection reveals that it features characters and a real plot. A thin, shadowy, tuxedo wearing piano player finds a girl falling from the sky one day. Through the performance of songs, the game’s story is slowly revealed as the player gets to know this girl.

Instead of dance or popular hits,Deemo‘s music is piano-based. Tapping falling note markers feels like playing a piano tune’s notes; swiping lets you gliss through a series of notes.Deemofeatures 30 piano pieces from composers worldwide, including an original work fromFinal Fantasyseries composer Nobuo Uematsu.

Close up shot of Marissa Marcel starring in Ambrosio

Nom Nom Galaxy

It’s no secret that we likeNom Nom Galaxy, formerly namedPixelJunk Inc.It showed well again at BitSummit, but largely as the game we already knew it as. Q-Games told us that it’s done a fair share of tweaking, including adding a competitive mode, but it felt a lot like the game that we’ve played at other conventions. Still, it didn’t stop us from sitting down to take another truncated crack at building a soup empire and loving every second of it.

Monken

Of all the games that we’ve seen at BitSummit, few are more uncomplicated thanMonken. Ultimately,Monkenboils down to “knock buildings over quickly.” Don’t let its easy-going premise fool you, though. It’s a lot tougher than it looks.Even if you get a really solid swing in, the impact will often completely kill any momentum you had, leaving you to try to recapture that coveted speed. The entire experience toggles between invoking feelings of zen-like mastery and infuriating incompetence.

One Way Heroics

Randomly generated landscapes and turn-based battles are right in line with other roguelikes, but the encroaching darkness from the left keeps you moving right as the world crumbles behind you in what its creators call an “Apocalyptic Scrolling RPG.”

One Way Heroicskeeps the heat on, forcing you to work your way over obstacles and increase your power as you hunt down the Demon Lord. The fun is in that you’re never able to stay in one place too long.

Kukrushka sitting in a meadow

One Way Heroics Plusis already in development, adding new lands, classes, NPCs, and interface improvements.

Million Onion Hotel

What makesMillion Onion Hotelso fun is that you’ll soon find yourself frantically tapping at all of the on-screen obstacles to keep up. It’s like Whack-a-Mole on crack. Crack-a-Mole, if you will. Fancy finger work was required to keep all of the pop-ups down after clearing the first stage. There were times I had to use three fingers on my left hand to keep tapping some of the tougher onions while quickly bouncing around with my right index finger to punch out all of the smaller ones that popped up around them.

Fallendom

Fallendomlooks like a classic 16-bit 2D top down action RPG — like a Super Nintendo title, except with higher resolution graphics. Its heroine swings a big sword in large arcs through randomly generated maps, working her way through waves of strange enemies to find the key that will let her continue her dungeon crawl.

Fallendom‘s look is vibrant, colorful, and cute, but the fighting and item hunting are quite serious.Zeldafans will find a lot to like here.

Lightkeeper pointing his firearm overlapped against the lighthouse background

Pavilion

Pavilion’s thing is that it’s presented from a “fourth-person” point of view. What they mean by this is that you control a gold, streaky cursor that can interact with the environment and clear the path for the game’s protagonist, which makes for an interesting and refreshing mechanic. It’slooking like another potentially fine title among Sony’s ever-growing stable of indie games.

The Modern Zombie Taxi Driver

The Modern Zombie Taxi Drivermight interest you, because at its roots, it’sCrazy Taxiwith Oculus Rift support.Pick up zombies and take them where they want to be dropped off. Get extra cash for showing some hustle and destroying things along the way. We know that formula quite well. It’s the first-person viewpoint that makesThe Modern Zombie Taxi Driverso fun, andthis looks set to be a fine example of what virtual reality systems can do.

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover