The trailer forAlientrap Software‘s physics-based action-shooterCapsizedhas been making the rounds for about a week now. I’d made a mental note to post it already, but I got distracted by something shiny. Seeing itresurface on TIGSourcereminded me of how fun it looks, and since pretty 2D shooters never go out of style, I don’t mind posting what some might consider to be “old news.” If it’s new to you, enjoy.Capsizedis the newest effort from indie developer Alientrap, previously known forNexuiz, a freeware FPS. The transition from first to third person seems to have gone smoothly—at the end of the day, Alientrap is still just making games where you bullets in people’s faces, no matter the perspective. In any case, the game looks like a lot of fun, and the trailer seems to hint at some environmental strategies at play: you can use your jetpack and grappling hook to pull down logs and boulders, for example. Programmer and co-designer Lee Vermeulen offers this little tidbit:“The new trailer shows off the fast physics based gameplay of the platformer, along with it’s stylized art and unique setting. The game will focus on fast-paced action along with physics-based puzzles, as the player attempts to exit the strange alien planet.While, mechanically,Capsizedhas only the most tenuous link to Nathan Fouts’ own indie shooterGrapple Buggy, I can’t help but compare the two. WhileCapsized‘s palette is more subdued compared toGrapple Buggy‘s lush and vibrant landscapes, both games suggest that the planets on which they take place on are actuallyaliveas you navigate through alien flora and fauna. Compared to the dark, remote isolation of games likeMetroid, it’s a different feel altogether.In any case, according toCapsized‘s official site, the game will hit Steam and Xbox Live Arcade in 2010. For your viewing pleasure, there’s also a gallery of four screenshots below.[ViaIndieGames]

The trailer forAlientrap Software‘s physics-based action-shooterCapsizedhas been making the rounds for about a week now. I’d made a mental note to post it already, but I got distracted by something shiny. Seeing itresurface on TIGSourcereminded me of how fun it looks, and since pretty 2D shooters never go out of style, I don’t mind posting what some might consider to be “old news.” If it’s new to you, enjoy.

John and Molly sitting on the park bench

Capsizedis the newest effort from indie developer Alientrap, previously known forNexuiz, a freeware FPS. The transition from first to third person seems to have gone smoothly—at the end of the day, Alientrap is still just making games where you bullets in people’s faces, no matter the perspective. In any case, the game looks like a lot of fun, and the trailer seems to hint at some environmental strategies at play: you can use your jetpack and grappling hook to pull down logs and boulders, for example. Programmer and co-designer Lee Vermeulen offers this little tidbit:

“The new trailer shows off the fast physics based gameplay of the platformer, along with it’s stylized art and unique setting. The game will focus on fast-paced action along with physics-based puzzles, as the player attempts to exit the strange alien planet.

Close up shot of Marissa Marcel starring in Ambrosio

While, mechanically,Capsizedhas only the most tenuous link to Nathan Fouts’ own indie shooterGrapple Buggy, I can’t help but compare the two. WhileCapsized‘s palette is more subdued compared toGrapple Buggy‘s lush and vibrant landscapes, both games suggest that the planets on which they take place on are actuallyaliveas you navigate through alien flora and fauna. Compared to the dark, remote isolation of games likeMetroid, it’s a different feel altogether.

In any case, according toCapsized‘s official site, the game will hit Steam and Xbox Live Arcade in 2010. For your viewing pleasure, there’s also a gallery of four screenshots below.

Kukrushka sitting in a meadow

[ViaIndieGames]

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway