Braid 2: Electroic Boogaloo

For the last couple of years over in Croatia, the Reboot Develop Conference has been host to speeches and discussions with some of the games industry’s leading figures. While Jonathan Blow may not be a household name, he certainly helped shape the indie development scene with his breakout hitBraidin 2008. Its only natural that he would be hosting a talk at Reboot Develop, but I’m sure most people weren’t expecting him to show off anything about a new game.

In the below video (at the 5:32:45 mark), Blow gives us a small glimpse at the next game he’s working on. It looks to be another puzzle game in the vein of his past projects, although very little is even known about the concept behind it. Blow mentioned that, “It’s a nice little grid-based game. I’ve got a guy who can run around and push blocks and stuff.” Along with that, he said he has planned out around 25 hours of single-player gameplay.

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I’ve been a huge fan of Blow’s sinceBraidand even saw his keynote speech at PAX East 2015. He seems like the type of guy who is constantly trying to concoct cool ways to interact with virtual spaces and I’m happy his success withBraidallowed him to further explore gaming. I probably should tryThe Witnessat some point.

Jonathan Blow teases prototype of his next game[Eurogamer]

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse