There’s nowhere to hide

PUBG‘s third — and smallest — map, Sanhok, finally went live last week after months of active development and playtesting. Matches on Sanhok are faster, with less ground to cover and a surplus of weapons to loot, the island map’s “mini royale” format almost feels like an all-new version ofBattlegrounds.

To accompany Sanhok’s official release, developer PUBG Corporation (an extension of Bluehole dedicated to working on the battle royale game) released a behind-the-scenes look at the process of creating a map that supports a more action-forward style of gameplay. And much like Sanhok’s miniature stature, “The Making of Sanhok” is an appropriately short documentary. Don’t worry though; there are some interesting tidbits in there despite its runtime.

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I’ve enjoyed the dozen or so matches I’ve played on Sanhok so far. The map’s smaller size has forced me to work on my situational awareness and kickstart my slow looting habits. When danger’s never more than a few meters away, every second you waste brings you closer to an early death. Sanhok’s not only making me play smarter and faster — it’s also reinvigorating my love toPUBG.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.