And I dig the game even more for it

Takedown: Red Sabreshould make tactical first-person shooter players happy. I’m not one, I’ve come to realize, but I gave it my best during a demonstration of this squad-based PC, PlayStation 3, and Xbox 360 game from Serellan at E3. And then, I was accidentally shot by my teammate. That’s all it took for me to go down for the mission permanently.

There’s something wonderful about that in a game where bullets will travel through objects based on their density, crouching — not running — is frequently used, and moving through corridors is a slow crawl, one that will requires communication with teammates. In other words, thinking, and planning, and all of the things that have left many modern shooters are present here. There’s even a nice color palette! Look at the gallery below to see for yourself.

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Red Sabrewas Kickstarted earlier this year, which served as a great opportunity for the development team to find out what mattered most to fans of tactical shooters when building the title. The end result should, again, be a treat for those players.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.