You’re breaking my heart, Crystal Dynamics

Crystal Dynamics creative director Noah Hughes was asked byOXMif there are any plans to continue the rather terrificLara Croft and the Guardian of Light. Here’s what he had to say: “Guardianwas a great opportunity to explore things that we may not have done in the pillar franchise titles, but in that case it was co-op. There are no plans to do anything in that series but it was a great opportunity to do something a little bit outside of the core.”

If you’ve played the game, I think you’ll agree that such a response is unfortunate. It was one of the better couch co-op games of this console generation and it also appealed to those who aren’t necessarily fans of Lara Croft.

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Hughes continues by saying “WithGuardian of Light, the tone and the story supported side-by-side play in the campaign; this time around [inTomb Raider], it’s less appropriate and we tried to do more of a complementary experience, hoping it would have a lot of replay ability and people can just jump in and have fun. Those are just two of our explorations into multiplayer in theTomb Raideruniverse, and we are anxious to see what else we can do in connected play.”

The future of Tomb Raider: Crystal Dynamics talks co-op, Guardian of Light and next gen[OXM]

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