Watch Dogs: Legion has infinite protagonists when three would’ve worked
Overpopulated Ubisoft’s approach to game design for the past decade can most succinctly be summed up as “more is better.” More content, more open world, more everything. Sometimes it works out, like withAssassin’s Creed Odyssey— a game that felt justifiably big. Other times, it’s bloat for bloat’s sake. WithWatch Dogs: Legion, Ubisoft attempts its more ambitious angle yet: Turn every NPC into a protagonist. I’ve seen it first-hand. I know it works....