For as long as I’ve been able to hold a controller, I’ve had a fascination with horror games. From the giant spider inUncle Fester’s Queston the NES toStill Wakes the Deep‘s unsettling body monstrosities inspired byThe Thing, there’s something about being scared while gaming that’s been a constant in my life. No more is this true than with Frictional Games’Amnesiaseries.

There was a time in the early 2000s when horror seemed to be struggling with its identity.Resident Evilhad lost its way with more action-based releases and we hadn’t really had a notableSilent Hillgame since the third one. Honestly, untilDead Spacearrived in 2008, we pretty much had to turn to less mainstream games likeFatal Frame. Even the phenomenalBioShockfelt more like action with a strong narrative than it did pure survival horror.

The Amnesia logo with a creepy fountain in the backgrond.

Then Frictional came along and – at least for me – wrote new rules on how to scare players. As such, I feel it’s my duty torank all theAmnesiagames from worst to best. This list is based on my own opinions rather than Metacritic scores orsales figures. Also, calling any of them the “worst” is a bit of a misnomer. I value all the entries, but I just consider some to be more impactful than others.

Amnesia: Rebirth(2020)

Frictional Games had been away from theAmnesiaseries for some time, having published, rather than developed, the second game and releasingSOMAin the interim. However, withRebirth, it felt like the studio wanted to have another crack at the universe that helped put it on the indie horror radar.

Maintaining the formula that initially made the team a success, this third entry unraveled more of the overarching story and history that the first game had set out years beforehand. It was also the first – and only time, as of this article going live – that Frictional had placed a woman as the main protagonist.

Amnesia Rebirth: a creepy, dark monster peers around from a stone column.

Rebirthwas a fine game with some good scares, but it didn’t feel like it was doing a lot to really stand out. By this point, the run-and-hide mechanics of the survival horror genre had been improved and – dare I say – perfected by the likes ofOutlastandAlien Isolation. EvenResident Evil 7got in on the act, so it felt likeAmnesiawasn’t doing a lot with the blueprint, save for the Traveler’s Amulet that opened up to alien worlds.

To add one more criticism that’s perhaps best saved for another article:Rebirth‘s decision to have Tasi be pregnant throughout felt like low-hanging fruit, so to speak. There’s a whole academic thesis you can realize from male creatives utilizing a “pregnancy=horror” cliché that maybe I’m not qualified to discuss in great detail. I mean,Aliendid that one decades ago. Then again, the game is calledRebirth, so maybe I’m reading too much into it.

Amnesia A Machine for Pigs: a dark musuem, showing stuffed animals, like a bear and a hippopotomus.

Amnesia: A Machine for Pigs(2013)

I mentionedStill Wakes the Deepearlier, which was helmed by The Chinese Room. Years before that, however, the studio was part of a debate surrounding the whole “walking simulator” genre, thanks to its beautifully writtenDear Esther. I’d played that and enjoyed the story, even if there’s some argument to be had about whether it’s classed as a “game.”

Skip forward a few years and the developer brought usA Machine for Pigs, the second in theAmnesiaseries. Taking place at the turn of the 19th century, the game is very much about the horrors of industrialization. While it was still able to dole out the scares, there was much more emphasis on the narrative, which, much likeDear Esther, I found to be utterly enthralling.

Amnesia The Bunker: the player pulls the pin on a grenade while a red glow shines ahead of them.

Many would perhaps not agree with me, and that’s fair. I’ve seen a lot of feedback on the game and fans seem to feel that this is perhaps the weakestAmnesiaentry, maybe owing to its more walking simulator philosophy. I can definitely see why some would be more critical about this if they just wanted more of whatThe Dark Descentgave us.

However, I valueA Machine for Pigsfor its ability to strip back what made the previous game such a landmark horror release. It removed the sanity meter (which does become a bit tedious in the first game), got rid of the inventory – including the use of tinderboxes and lantern oil – and only tangentially linked it to the previous installment. All this while delivering something that was not only visually dark, but morally as well, while still wrapped up in anAmnesiaovercoat.

Amnesia The Dark Descent: a creepy monster with a large jaw standing by a dark well.

Amnesia: The Bunker(2023)

You could say thatThe Bunkerwas a return to form, but I would say this represented something different from Frictional. Different in a good way. Again, gone is the sanity meter. In its stead, the random placement of vital equipment and items, as well as the implementation of a single creature that hunts you Xenomorph style. The result: a classic survival horror game that has replay value.

That’s not the only reason why I’ve placed it second. I found it to be almost as unnerving as the other games in the series. It also manages to create tension in a relatively small map that requires a lot of trekking back and forth without it becoming tedious.

Penumbra Black Plague: a dirty, worn down room with a mattress in the middle.

I was a little unsure about the decision to add in a gun and explosives, curious as to whether Frictional had a surprise up its sleeve. Maybe the gun would jam or there’s only be, like, three bullets throughout the whole game. Maybe the grenades exploded confetti everywhere rather than shrapnel. That wasn’t the case, but the studio managed to balance scares with some semblance of protection that gave a bit of agency back to the player. And they did it well.

It still very much feels like anAmnesiagame, but it’s been modernized to keep the formula fresh. In fact, given how much I really enjoyedThe Bunker, I’m actually surprised I didn’t put it at the number one spot, but there is sort of a reason for that. And yes, I guess it does have to do with nostalgia.

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Amnesia: The Dark Descent(2010)

I remember being at uni, and a friend of mine described this new horror game he’d been playing that he was sure I’d be into. I’m paraphrasing here:

Basically, you have no weapons, so you can’t fight the monsters. You have to run and hide from them. Also, if you look at the monsters for too long, your character goes insane. It’s best to hide in the dark…which also makes you go insane.

Dead as Disco screenshot

He was giving me the SparkNotes onAmnesia: The Dark Descent, and it sounded right up myStraße; something different. The idea of playing a game where you weren’t the most powerful being and had to avoid conflict entirely while being scared into a non-Euclidean universe sounded like something I would be on board with. And I was.

The Dark Descentwas not only a terrifying horror game, but it was something of a mold-breaker. If you want your horror games to actually be scary (I know, a radical idea), then taking away any power and requiring cowardice in the face of terrifying atrocities is the way to do it. WhatAmnesiadid was rain down a pants-shittingly horrifying experience that not only set new boundaries for the genre but also helpedpopularize the YouTube “let’s play” phenomenonthat’s still going to this day.

Three games to play for father’s day, including mario driving in mario kart world, may and cody standing close together in it takes two, and two characters flying in minecraft

True thatThe Dark Descenthas aged over the years, and its horror recipe has been tinkered with and improved, but it deserves its top spot for its influence. Frictional Games likely had no idea of the impact the gothic project they were developing would have on the genre. A lot of titles mentioned already owe a debt of gratitude to the firstAmnesia, so for that, it goes down as the best of the series, but onlyjustahead ofThe Bunker.

Honorable mentions

Thinking about it, there isn’t really a Frictional game that I haven’t enjoyed, so it’s worth a quick chat on some of the studio’s other releases. BeforeAmnesiadid itsAmnesiathing, there wasPenumbra. This was the developer’s first series, initially coming out in 2007. But it was 2008’sPenumbra: Black Plaguethat would set things in motion for what was to come. Hiding from enemies, no weapons or ways to fight back: these were the hallmarks that would have a huge effect on survival horror whenThe Dark Descentwould eventually release.

On top of that, I have to give a huge shoutout toSOMA. Back when I was still trying to make a living as a freelance games journalist (I use that term very loosely), I was lucky enough to be given a review copy of the game before it launched. Let me tell you, it immediately became one of my favorite horror games of all time. It still retains its high position in my brain.

3 game collage pictured left to right: Hollow Knight, Look Outside, and The Stanley Parable

It wasn’t so much the scares, though there were more than enough. It was fear as imagined in the most existential way possible. It was Frictional at its writing best, mixing deep sci-fi with the deep ocean, creating dread enough to shake the idea of what it means to be human to its core. It wasAmnesiameets René Descartes, and I’m still here for it.

You know what, maybe this should have just been a list of all my favorite Frictional games, not justAmnesia. Oh well.