Perfect Dark— or, as it’s called onmy block, “the game that fixed everything bad aboutGoldenEye” — told the story of Carrington Institute’s Joanna Dark as she attempted to thwart dataDyne’s evil intentions and all the alien invasions that came with it. It was a self-contained game, but at one point it was meant to get a literal sister title.

In the days leading up to Rare’s release ofRare Replay, Gregg Mayles, the developer’s creative director, is shedding some light on studio secrets over the years.One such exampleis that a game calledVelvet Darkwas planned as a companion game toPerfect Dark. It’s said that it would’ve featured Joanna’s sister Velvet.

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Mayles is unsure of what platformVelvet Darkwas intended for, buthe guessed“N64 if I remember rightly.” He also shared the table of contents of the game’s design document (pictured below), which was written in October of the year 2000. This suggests thatVelvet Darkwas going to have some sort of GameBoy Advance compatibility.

But, it wasn’t meant to be, and Velvet only saw the spotlight as the Joanna’s partner inPerfect Dark‘s cooperative play. Of course, scrappingVelvet Darkwasn’t the end of theseries. Rare went on to makePerfect Dark Zero, an Xbox 360 launch title.

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