Next-gen nastiness

I’m still reeling fromScorn‘s showing during the Xbox Series X gameplay reveal event. It’s beennearly four yearssince we last covered Ebb Software’s fleshy first-person horror adventure, and the H.R. Giger-inspired visuals still make my skin crawl. In a good way! (I think.) You’ll see what I mean.

Uninitiated viewers might’ve thought it was a grotesque newAliengame – honestly, I figured the same for a moment – but no, it’s stillScorn, and it’s still mostly just getting by on its unsettling imagery.

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In an Xbox Wire post,Scorn‘s investor, Kowloon Nights, shared a brief gameplay synopsis: “As players explore the dream-like world in a non-linear fashion, they will soon learn that every location has its own story, puzzles, and characters – even the unsettling environment is a character itself.”

“Xbox Series X is an extremely capable piece of hardware that will enable us to runScornat 4K 60fps with all the graphical bells and whistles,” said director Ljubomir Peklar. “Ease of development and raw processing power are the primary reasons we chose to go exclusively with Xbox Series X.”

The ghost at the end of the hallway

I’ll be shocked if this is “enjoyable” to play, but I am so stoked all the same. It’s also coming to PC.

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse