‘It allows us to push the edge of risky combat’

FromSoftware’s upcomingSekiro: Shadows Die Twicefeatures a pretty notable change from theDark Soulsseries. Death won’t see you reset at a bonfire, but rather resurrect on the spot to continue the battle. A lot of fans were wondering if this was a change meant to ease the difficulty ofSekiroand differentiate it from itsSoulsinspirations, but apparently not. According to game director Hidetaka Miyazakiin an interviewwith the PlayStation Blog,this new system is actually there to push the difficulty further.

The actual idea for resurrecting stems from how ninjas are fragile beings. Since ninjas aren’t known for wearing tons of armor, they can’t take a lot of damage and will perish if they make a mistake. This is contrasted against knights, which Miyazaki states, “With a knight, there’s more back and forth, there’s armor and all that.” With ninjas, “They’re taking a huge risk, they’re very vulnerable while they’re fighting.”

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With that in mind, it seems like your main character will be dying a lot inSekiro. Since requiring the game to load a bonfire each death would break up the flow of the game, FromSoftware decided upon a new mechanic to keep the action going at a steady pace. As Miyazaki puts it, “The idea of resurrection is that it helps the flow of the game. Yes, you have this battle, but you don’t necessarily need to go back every time you die, this helps to balance that out and allows for that riskier ‘edge of the knife’ type gameplay.”

That doesn’t necessarily answer howSekirowon’t be easier, though. Miyazaki was ready for that, saying, “There’s one thing I’d like to make sure isn’t misunderstood: the resurrection system wasnotintroduced to make the game easier. If anything, it actually can make the game harder because it allows us to push the edge of risky combat where the player can die at any moment.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

The rest of the interview goes over a few things relating to the story/lore of the game and FromSoftware’s patented vagueness.Sekirowon’t be following triple-A games with impressively directed cutscenes or arrows pointing you to your next objective, but it will be a story focused on one character. As Miyazaki puts it, “I’m a fan of stories that require you to use a little bit of your imagination to really understand the whole thing.”

Interview: Miyazaki on the Limbs and Lore ofSekiro: Shadows Die Twice[PlayStation Blog]

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.