Good

While you can debate the merits of framerate until the cows come home (read: it’s fine for some games, not fine for others), for VR, the situation is a little different. As many VR companies have noted, you basically need 60fps at an absolute minimum to provide a comfortable experience.

Sony is on this train too, asGamasutra notesthat at GDC this week, the publisher stated, “Frame rate is really important; you cannot drop below 60 frames per second, ever. If you submit a game to us and it drops to 55, or 51…we’re probably going to reject it.” Sony will also launch a consultation service of sorts to assist developers, and is pitching “VR party games” as a core focus — ruh roh, shovelware, here we come!

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The Gamasutra piece has a few other inside baseball tidbits in there if you want to read the whole thing.

Here’s what Sony wants devs to know about making PlayStation VR games[Gamasutra]

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