This week onSup, Holmes?we’ve got the Jon Mak and Shaw-Han Liem, developers of the PSN/PS Vita phenomenonSound Shapes. LikeMike Bithell’sThomas Was Alone,Sound Shapesis a puzzle platformer that combines iconic, abstract visuals with an emotionally inspiring soundtrack to form a whole that is larger than the sum of its parts. UnlikeThomas Was Alone,Shound Shapesfeatures music from Beck, Jim Gutherie, andDeadmau5, graphics from SuperBrothers, and more. It’s more of a collaborative game jam compilation than a single experience, and you can add your own games to the project anytime you’d like, thanks toSound Shapes‘ level editor/music creator.
We’ll me asking Jon and Shaw-Han what it was like to collaborate with such big name game artists and musicians, about the origins of theSound Shapesproject, where it lies in the space between rhythm game and puzzle-platfomer, and a whole bunch more. Watch us live and join us in the chat, starting at 1pm PST/4pm EST