Strange magic

For some of you (myself certainly included), just knowing thatBastionandTransistorstudio Supergiant Games is behindPyreis reason enough to expect good things. It’s a role-playing game about exiles bound to a “mystical purgatory,” for starters. How cool is that? The potential is all there.

“Characters inPyrecome in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests,” writes creative director Greg Kasavin. “Everyone inPyrehas a unique story behind their exile, and what might be in store for them if only they could return.”

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The game has an atypical, three-on-three battle system in which you’re trying to extinguish your foes’ flame and prevent them from putting out yours. “You’ll have to outsmart and outmaneuver your opponents to succeed — or you can banish them outright with a powerful aura blast.” These “Rites” are also playable against CPU and human players in a separate Versus Mode.

One tidbit I hadn’t heard yet is that there aren’t traditional game-overs inPyre. It keeps going! “We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor,” says Kasavin. “Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects ofPyreis how you are never forced to lose progress.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

I’m thinking this one might be more my style thanTransistor, actually. I can’t quite put my finger on the art direction, but it speaks to me, as do the character designs and the purgatory backdrop.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.