GZDamn that looks good
I’m glad our community is looking out, since this one nearly got past me. Retro-engine FPSSupplicehas been released onSteam Early Accesstoday.
Designed by modders and built on the GZDoom engine,Suppliceis the latest FPS looking to take you back to the days when 3D wasn’t made of polygons and enemies queued up to be exploded.
Currently, developer Mekworx is presentingSupplice’sfirst episode of five missions for Early Access. They’re attempting to release a new episode every 2-3 months until completion.Supplicehas technically been in development for 14 years, but began its life as a total conversion ofDoom. The team got ambitious and decided it was time to spin off into a full product.
I saw a few seconds of footage from the trailer and immediately recognized the exaggerated head bob from theDoomengine. That classic engine’s bones form the foundation of GZDoom, allowing for techniques that weren’t possible back in the day. Along withSupplice, another indie game calledSelacois utilizing the engine to create something both familiar and unique.
I love old raycasting engines and think it’s great that developers are utilizing them again. While they’re certainly more constraining than your typical polygonal 3D engine, they have a quality that is difficult to replicate. I’m hoping to see more like it going forward, as Ken Silverman’s Build Engine has also seen some love from games likeIon Fury.