From Activision Blizzard to NFTs, it’s been a long year

The year 2021 is finally coming to a close, and it sure has been a long one. It marked the second year of the COVID-19 pandemic. For the gaming industry first full year of next-gen consoles, and another year of online events and showcases—at least, for most of the year.

There were cloudy spots and rays of sunshine amongst the headlines. Amid all of it, this has certainly been a time for reflection and examination. As shortages and a shift to remote work put pressure on both the software and hardware sides of the industry, everything was in flux. Yet still, there were a few heartwarming tales that, even if they didn’t rock the world, did keep us moving forward.

The biggest gaming stories of 2021

With all that in mind, here are some of the biggest gaming stories that dominated the headlines in 2021.

Activision Blizzard

Without a doubt, one of the most notable and high-profile stories of 2021 was the situation at Activision Blizzard. The California Department of Fair Employment and Housing announced its lawsuit, and not long after, stories of discrimination, harassment, and a bad workplace culture flooded out.

As the year went on, stories continued to crop up, employees spoke out, and workers even began to organize and make demands that their company do better. If anything marks a difference between past reports of shoddy workplaces and now, it was the unified response seen from employees at Activision, Blizzard, and the many studios under the publisher’s massive umbrella.

The first Activision Blizzard walkout.Photo via Upcomer/Parkes Ousley.

It is the end of 2021, and while some demands like the removal of required arbitration have been met, employees have still called for the removal of Activision Blizzard CEO Bobby Kotick. All the while, even more stories continue to surface, with internal issues at the company seemingly dating back years and years. It also energized efforts at other companies too, asUbisoft workers began to call for the changesthey weren’t seeing enacted after last year’s reports. Suffice to say, this is a story that will likely continue to play out in 2022, and with state agencies involved, could be pretty massive.

The ongoing effects of COVID-19

In a2020 interview, Xbox head Phil Spencer said that the industry would start to see the impact of the coronavirus in 2021. It’s a quote that bounced around in my head throughout the year, as we continued to see the pandemic and virus have an effect on almost every part of the industry.

Development on quite a good number of gameshas been delayed, due to the shift to remote work and adjustments that needed to be made. Shortages throttled thehardware side, generating issues with meeting demand for new consoles and even affectingmore specialized hardware. Showcases moved online, E3 was held digitally, and the whole industry had to keep adjusting to a new norm.

Stalker 2 NFT 2

There were some glimmers, however. The Game Awards were held in person, and PAX held an in-person event. There’s even a PAX East on the books for 2022, as well as other possible events.

Whether any of that sticks, with the surge ofnew variantsgoing around, remains to be seen. But even on a small scale, the industry has been adapting. The cross-generation bridge lasting a little longer hasn’t been a terrible thing, and has seen the rise of programs like Smart Delivery. Publishers have started to dial in the whole online showcase thing that Nintendo had previously cornered the market on, and remote previews have become common on our side of things, which is really great for more voices to get more coverage opportunities. If nothing else, we can hopefully continue to make lemonade out of lemons next year.

Wuyang OW2 ultimate

NFTs, I guess

Here is the obligatory mention of NFTs, or non-fungible tokens, a trend that kicked up at the tail end of 2021. A concept that still seems strange,even when you do have a handle on it.

NFTs quickly became the least-favorite subject of anyone who doesn’t own one. Since their emergence into daylight, it’s been a series of publishers attempting to cash in on the latest trend. Staunch defenders advocate for their industry-changing potential, while critics point outthe many flawswith their current existence. People on the inside of early attempts to incorporate NFTs arequestioning their very inclusion.

Football Manager 26 promo art

It’s a mess. But if you’re not a fan of NFTs, there has been one upside: the resounding response to attempts to put them into games has, so far, been met with great resistance. There’s no better example than the immediate about-face seen in theS.T.A.L.K.E.R. 2NFT fiasco. Are we going to see more of these things in 2022? Yeah, probably. But for now at least, they’ve failed to latch on in any meaningful way outside a few cosmetics in aTom Clancy’sgame.

Indies rule the world

It’s not like it was a slow year for games. Granted, many major games either pushed out to next year, or arrived very late in the year. Titles likeRatchet & Clank: Rift Apart,Forza Horizon 5,Resident Evil Village, andHalo Infinitestill dominated.

But man, was it a good year for indie games. Some serious heavy-hitters of the year came up through the indie scene. Small projects likeInscryptionandWildermythcaptivated us with refreshing new ideas.Death’s Doorwow’d us with its fresh look and beautiful action. It’s been hard, some years, to get folks to test out some indie games. But it felt like everyone had one or two this year that really hit them, fromUnpackingtoSable, andUnsightedtoAn Airport For Aliens Currently Run By Dogs.

Cover for Max Payne

And of course, let’s not forget Destructoid’sown Game of the Year selection,Chicory: A Colorful Tale. A beautiful game about art, creation, fear, doubt, and a dog with a paintbrush. Next year looks ready to deliver on a lot of major games from the big-name publishers. But it was nice, in 2021, to have a year that felt absolutely dominated by the indies.

Studio acquisition frenzy

It was a banner year for studio acquisitions. It felt like every few weeks a new studio acquisition was announced. And not just from Embracer Group, either. Here’s just a short selection:

And that’s not even counting theMicrosoft-ZeniMax deal, which was announced last September but locked in this year. It’s been quite the year for companies buying other companies.

Black Ops 7 key art work

Epic vs. Apple

The Epic vs. Apple case went into the courtroom earlier this year. I know, right? And to no surprise, it wasutter chaos to start.

Once the racket settled, it quickly became an opportunity for both companies to snipe at each other, surfacing discovery documents thatshed lighton both Apple and Epic’s stores, as well as their business. The end result was a decisionneither company seemed happy with, though it could set some interesting precedent moving forward. And it did leave us with that one bizarreFortnitetrailer in the style of the old Apple commercials.

PEAK mesa biome text

Xbox Game Pass and the subscription surge

There were a lot of games that came out this year. Because of that, one of the biggest surprises of the year was the Xbox Game Pass really showing its worth.

Major games like Psychonauts 2, Forza, Halo, and others launched on the platform. The first-party games might have been obvious, but even games like Outriders were hitting the service right away. And several others, like Scarlet Nexus, seemed to get a second wind on the Game Pass.

Article image

Now, Netflix is moving into the space, Sony isreportedly looking to up its offering, and Nintendo has already expanded its subscription service’s library. Game Pass really forged ahead here with both a good year, and a year that seems to herald a shift in the way we buy and play games.

Good causes keep going

There was concern, at the outset of the pandemic, at how in-person events would respond. Some shut down, while some moved online, and many faced new challenges in having to host something normally experienced and enjoyed in-person.

Games Done Quick was one of the organizations that, quickly and deftly, adjusted to the pandemic, and it showed again in 2021. Both Awesome Games Done Quick and Summer Games Done Quick have continued to raise money for charity, alongside anumber of other speedrunning charity events.

CoD BO7 The Guild robot

Meanwhile, other efforts likeSpawn Togetherraised money for good causes inside the industry. There may have been a lot of tiring, disheartening, spirit-deflating headlines this year. But still, it’s nice to see stories like this come up now and then, as a reminder of what we can still do to generate good in spite of everything.

What were the stories that resonated or affected you the most this year? Let us know!