How far we’ve come

Anyone who played theResident Evil 2remakeearlier this year should feel right at home next spring with theResident Evil 3remake. The two games will share a lot of similarities, probably due in large part to them both running on the RE Engine.

After this morning’sofficial reveal of theResident Evil 3remake, Capcom uploaded a developer video to shed a little more light on the finer details. As expected, the remake ditches the original’s fixed camera angles in favor of a fluid over-the-shoulder camera. There also appears to be a dedicated dodge button for evading enemy attacks.

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As for each game’s most persistent threat, Capcom calls attention toResident Evil 3‘s Nemesis as being more aggressive and skillful thanResident Evil 2‘s Mr. X. “[Nemesis] has more ways than Tyrant fromResident Evil 2to track down his target Jill Valentine,” producer Peter Fabiano says. This makes sense given that Nemesis is a more intellectually-advanced Tyrant.

Capcom is also overhauling the look of each character. Jill ditches her skirt for something that’s more tactically-appropriate. Carlos is given a makeover to make him appear “more rough around the edges.” Capcom says it wants Carlos to look like “a reliable ally that Jill could lean on.”

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Resident Evil 3even takes some cues fromResident Evil 2when it comes to memorabilia. The Jill figurine that comes in the $180 collector’s edition smartly matches the scale and aesthetic of the Leon statue from theResident Evil 2collector’s edition. They’re meant to stand side-by-side.

Of course,Resident Evil 3has its own merits — like the asymmetrical multiplayer Resistance that accompanies the campaign. But, if it’s going to share some DNA,Resident Evil 2is pretty dang decent as far as genetic partners go.

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A ruined police station in Raccoon City in Resident Evil Requiem.