Despite everything, it’s still Undertale

What can I really say aboutUndertalethat hasn’t already been said? For me personally, havingUndertaleon another platform with a clean slate is already a huge advantage given the onset of guilt that comes from a certain garden plant, but we won’t be going into that today.

For first time players, I can’t say enough about starting your experience on PC for the “true experience.” However, if you’re adamant, the Switch version will do just fine. There are even a few little extras you won’t find in the original PC version, including a secret room full of puns and gags and a boss battle that takes full advantage of the Switch Joy-Con controllers.

Article image

For the most part,Undertalefor Switch plays just as it would on PC and remains fairly unchanged, with the exception of the aforementioned additions. I thought the secret room was cleverly positioned, and the new battle was a fun way to expand onUndertale’s gameplay by incorporating two separate dodging mechanics that are tied to each Joy-Con joystick. These new mechanics did, however, leave me wishing they were implemented into existing battles to jazz things up from the original version.

I was also curious howUndertalewould handle the end game, given some of the interesting mechanics that occur in the PC version. Without going into spoilers, it did fairly well replicating some of those surprises within the constraints of the Switch. I was also happy to see the borders from the PS4 version made their way over to the Switch port, which adds a bit more flavor to the visuals.

The ghost at the end of the hallway

The only minor hiccup I came across was with the reaction times on the Switch controllers — I’ve found that since the signal on these things are much more vulnerable and error-prone, especially in regards to connectivity and batteries, which doesn’t mesh well withUndertale’s fast-paced and precise gameplay mechanics. One minor pause or signal drop on your controller could mean the difference between life and death in this game, so handheld mode may be the better route when fighting bosses.

On top of that, there are a few battles that become tricky with the use of a joystick compared to arrow keys. For example, blocking the arrows in Undyne’s battle is nearly impossible given the precision required and the amount of leverage it takes to move the joystick quickly enough. Despite Undyne’s battle being one of the earlier battles, it ended up being the hardest from that perspective.

Picking up the smiley face post-it off the broken mirror

Other than these minor adjustments,Undertalewas still just as enjoyable and memorable as ever. I’m hoping that we’ll see a continuation of this world and these characters down the line, as I’m feeling quite determined to see the underground again.

[These impressions are based on a retail build of the game provided by the publisher.]

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse